![]() Brotherhood had its successful focus on a single open-world city. ![]() Assassin’s Creed II stood out thanks to the likable character of Ezio. I can kind of understand where he’s coming from. As Kotaku’s Kirk Hamilton put it at the time, “ nothing really works all that well.” But nothing stands out as a standout success. Along with all the new features, it’s a big game. Assassin’s Creed III had multiple cities, a wilderness separating them, and the homestead. The previous games, Brotherhood and Revelations, focused on a single city. This wealth of features would become a point of criticism with many that felt Assassin’s Creed III stretched itself too thin. It revamped the series’ combat and traversal mechanics and added new features, such as hunting, naval combat, and the development of a homestead town. I was ecstatic when Ubisoft chose it as the setting for Assassin’s Creed III.īeyond the setting, Assassin’s Creed III is an ambitious game. I had the American Revolution at the top of my list. Some would say Feudal Japan (they’re still waiting), others wanted Ancient Egypt (last year’s Assassin’s Creed: Origins made that wish come true). When Assassin’s Creed II made it clear that the series would explore multiple eras in history, fans began proclaiming their dream setting. ![]() I also just really like all of those fancy coats. ![]()
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